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MTA: Gaming Development Fundamentals

Question No: 71

Which three structures belong to the Xna.Framework.Input namespace? (Choose three.)

  1. GamePadState

  2. KeyboardState

  3. MouseState

  4. SamplerState

  5. inputstate

Answer: A,B,C

Explanation: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.aspx

Question No: 72

Which graphic file format loses fidelity when compressed?

  1. .TGA

  2. .PNG

  3. .BMP

  4. JPG

Answer: B

Explanation: http://www.w3.org/TR/PNG/

Question No: 73

You are working on a game that has a grid on which the avatar of the player moves in steps. The origin (0,0) is at the upper-left corner of the game board. Y increases toward the bottom, while x increases toward the right.

Which code segment should you use to move the avatar of the player by 3 units to the South and 3 units to the West?

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  1. Option A

  2. Option B

  3. Option C

  4. Option D

Answer: D

Explanation: http://msdn.microsoft.com/en-us/library/jj131041.aspx

Question No: 74

What are the main stages of a finite state machine?

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  1. Option A

  2. Option B

  3. Option C

  4. Option D

Answer: C

Explanation: http://www.gamedev.net/page/resources/_/technical/general- programming/finite-state-machines-and-regular-expressions-r3176

Question No: 75

: 107

Which code segment will return true only if the point is located inside the rectangle?

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  1. Option A

  2. Option B

  3. Option C

  4. Option D

Answer: B

Question No: 76

Which is a characteristic of a first-person shooter game?

  1. Selection of ranged weapons

  2. Slow, thoughtful, and strategic game-play

  3. Overhead view of the action

  4. Ability to create new units or weapons

Answer: A

Explanation: http://gamersen.com/game_categorization

Question No: 77

Which matrix controls the transition from world coordinates into camera space?

  1. Identity

  2. Projection

  3. World

  4. View

Answer: D

Explanation: http://msdn.microsoft.com/en-us/library/bb197901.aspx

Question No: 78

Which two input devices are designed for dual analog control by using both hands

simultaneously? (Choose two.)

  1. Kinect

  2. Standard keyboard

  3. Xbox 360 controller

  4. Standard mouse

Answer: A,C

Explanation: http://msdn.microsoft.com/en-us/library/bb203903.aspx

Question No: 79

Which three gestures are supported by Windows Phone 7 XNA games? (Choose three.)

  1. Triple tap

  2. pinch

  3. Flick

  4. scroll

  5. Hold

Answer: B,C,E

Explanation: http://blogs.msdn.com/b/nicgrave/archive/2010/07/12/touch-gestures-on- windows-phone- 7.aspx?utm_source=feedburneramp;utm_medium=twitteramp;utm_campaign=Feed: SiteHo me (Microsoft | Blog | MSDN)

Question No: 80

You are designing a message box for a game#39;s graphical user interface (GUI).

You need to ensure that the message box meets the following requirements:

->A rectangular background image

->An area that displays a text message

->An acknowledgement button

Which programming component should you use?

  1. Sprite and font rendering

  2. Scene graph object culling

  3. Mesh transforms

  4. HLSL shader lighting

Answer: A

Explanation: http://msdn.microsoft.com/en-us/library/bb447673.aspx

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